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Crest - An Indirect God Sim Portable

Updated: Mar 15, 2020





















































About This Game Welcome to Crest, a unique take on the traditional god sim, where your word is gospel. Control and guide your followers by issuing commandments written in an evolving pictographic language.How these commandments are interpreted and remembered is not set in stone. What you communicate and what experiences your followers have with the environment is the basis for their religion. Over time, commandments can develop different associations and completely change their meaning. After all, your followers still have free will and will sometimes do what they think is best for them, regardless of what you had in mind.The consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment, your people's beliefs and their feelings about you. Will they love, respect or fear you?Key FeaturesCreate your own religion, nurture your followers and observe how they evolve, or die, as a result of your decisions - including the unintended consequences of your commands! Sandbox-style gameplay: Oversee a world where weather, vegetation, mineral deposits, drought and animal behavior will create surprisesWeave your own stories through trial and error. The history of your people will be chronicled and presented to you at the end of your vigil using the in-game storybuilder.Progress by unlocking new words, increasing the complexity of your commandmentsCustomize the difficulty of your games with various amounts of resources, animals, islands and overall island qualityBuilt-in Twitch support: When you live-stream the game on Twitch, your viewers can join your cities and vote on commandments to help or disrupt your godly plansSettingCrest is an Afrofuturist game that re-imagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.Progression and LosingCrest is a game about surviving and you can never win the game, only survive and experience an interesting journey. Its focus is on replayability. Every new world you start is unique and will write its own stories. If all your followers die, that world is gone forever. However, you will still be able to view the legacy of your previous worlds. As long as your people live you can continue playing and further shape your own history by creating more and more complex commandments with newly unlocked words. 7aa9394dea Title: Crest - an indirect god simGenre: Casual, Indie, Simulation, StrategyDeveloper:Eat Create SleepPublisher:Eat Create SleepRelease Date: 8 Mar, 2018 Crest - An Indirect God Sim Portable crest - an indirect god sim скачать. crest - an indirect god sim wiki. crest and indirect god sim. crest an indirect god sim review. crest and indirect god sim. crest an indirect god sim review. crest - an indirect god sim download. crest an indirect god sim gameplay. crest - an indirect god sim wiki. (pc) crest an indirect god sim. crest - an indirect god sim download. crest an indirect god sim. (pc) crest an indirect god sim. crest an indirect god sim. crest an indirect god sim trainer. crest an indirect god sim gameplay. crest an indirect god sim trainer. crest - an indirect god sim скачать TLDR; the design leads to a frustrating and disheartening experience despite the interesting ideas.I only played the game for 2 hours, so perhaps some of these problems aren't as bad later on or in a different mode, but here's what made me stop enjoying it:First problem: The events of the game are very divorced from the actions the player takes, meaning there is no feeling of satisfaction from making a good choice. On top of that, the clear, quest-style method for gaining research points really doesn't mesh well with that indirect nature - it took me over half an hour to go from 7\/8 to 8\/8 bushes planted, with most of my commandments going into 'pick berries'.Second problem: There are really only 4 different types of 'nouns' - food, terrain, ores and people - and only 2-3 of the verbs are relevant to the groups other than people (why would people near lions specifically attack\/not-attack people near hyenas?), meaning the core gameplay gets boring pretty fast.Third problem: it really sucks to be put into a perfect, beautiful world with no war and no problems, be given the task of keeping people with emotions and needs and autonomy safe and happy, and then slowly see the resources stripped bare, people hating and destroying things and eventually fighting among themselves, while feeling like it's both your fault and the nature of the game.The core idea is interesting, but it doesn't fit with the game it's in, like bacon in a cake. I think if perhaps it was set up more like a puzzle game - with a dysfunctional country that you have to 'fix' through the commands - it would work a lot better.. unless the dev pulls off a miracle before they abandon it then its not worth your time. Dev Blog #133 - Pursuing Happiness: What is happiness? Tough question indeed, but the inhabitants of Crest have now started to look for an answer. Animals try to find it by relaxing in the sun, Followers have a new commandment to strive for fulfillment, and to set the mood a new particle effect has been implemented for the festivals. Find out more in our latest Dev Blog[eatcreatesleep.net].. Update - New Content After Summer!: Hey all,Thanks to all of the great feedback you've given us since launch we feel we need to do the product justice and increase longevity and replayability. This is not a small feat however, and we will need several months to fix it.We're currently building the new features for Crest's grand update that will arrive after the summer, before then we will need testers. If anyone is up for it join our Discord and let us know!http://discord.gg/ecs When the update looms closer you will be the first to know of a launch date.Thank you for your continued support and patience!//Martin & Eat Create Sleep. Dev Blog #159 - Let it Snow: Wait, what? Snow? In Crest?! Yes! This week has been all about water, in its liquid as well as in its solid form. Community. Saving disabled for now: We realized that fixing the saving system will take more than a week. Since this is one of the main causes for the game crashing, we decided to disable the saving of games for now. You won't be able to save any new game you start but the game won't crash anymore when you try to exit and you can more easily hop into a new session straight away.For those of you who like living on the edge, you can still access the previous version with saving enabled:> Right click on Crest in your library> Click on Properties> Select the "Betas" tab> Select the dropdown and choose "Unstable"> The game will update, please wait (restart Steam if the game is not updating)> Play We are really sorry for the inconvenience this causes and hope to make up for it in the near future. Thank you for your patience and for sticking with us on this adventurous journey.. Relaunch Public Test Build #2 - Online!: Hey everyone!We just got the new build online, and this time we've had time to iterate and smooth out some of the problems with the earlier test. Above all please remember that this is not the definitive version of the relaunch, it's buggy, unfinished and unpolished. The more feedback we get the more we can improve it!There are still features missing and it's still unfinished, but luckily we have until December so don't worry, we'll fix the rest.What the Build Contains. Dev Blog #128 - Much Ado About the Mini-map: Exploration module will bring with it many new features for you to explore and navigating through it all could become difficult at times. In order to make the navigation in the world easier we have now implemented a mini-map so the players will be able to jump to new areas faster. We have also worked on pathfinding around islands, animal icons, words, preparing for conferences and more. Read all about it on our dev blog[eatcreatesleep.net].. Exploration Module will Launch on 31st July, 2017: The biggest update for Crest so far is set to release on 31st July 2017!. Dev Blog #166 - On the Horizon: Community

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